Creed Chars: Difference between revisions
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Creed Chars is a superhero in [[the UHA]] who can twist his joints infinitely and is known for his extremely dangerous "repercussion punch". | Creed Chars is a superhero in [[the UHA]] who can twist his joints infinitely and is known for his extremely dangerous "repercussion punch". | ||
Creed's famous repercussion punch works like this. When Creed twists his wrist, the ulna and radius bones in his forearm wrap around each other, storing pent up energy in the bones with each time they twist. When Creed 'unleashes' his wrist, the wrist twists back to normal at super fast speeds and the stored energy rapidly escapes and causes his arm to fly outwards at incredibly fast speeds, which is extremely dangerous for anyone it hits. The more time he has to twist his wrist, the more powerful the punch becomes. Each time the bones wrap around each other it makes a quiet click sound that slowly gets louder the longer he twists. This is the only way that you can tell how powerful the punch will be. The furthest that Creed ever charged up the repercussion punch was when he fought [[Chi]] and [[Psi]] during the [[24 Ancients]] [[Ancients Vs. UHA|war]] in 2320 which split the moon of [[Greece II]] in half when he sent Psi flying into it. Creed was also the one who killed [[Alpha]]. | Creed's famous repercussion punch works like this. When Creed twists his wrist, the ulna and radius bones in his forearm wrap around each other, storing pent up energy in the bones with each time they twist. When Creed 'unleashes' his wrist, the wrist twists back to normal at super fast speeds and the stored energy rapidly escapes and causes his arm to fly outwards at incredibly fast speeds, which is extremely dangerous for anyone it hits. The more time he has to twist his wrist, the more powerful the punch becomes. Each time the bones wrap around each other it makes a quiet click sound that slowly gets louder the longer he twists. This is the only way that you can tell how powerful the punch will be. The furthest that Creed ever charged up the repercussion punch was when he fought [[Chi]] and [[Psi]] during the [[24 Ancients]] [[24 Ancients Vs. UHA|war]] in 2320 which split the moon of [[Greece II]] in half when he sent Psi flying into it. Creed was also the one who killed [[Alpha]]. | ||
Creed also has a "repercussion kick" but it doesn't work as well as the repercussion punch and he would rather use the legs for his super jump, which works much like his repercussion punch but just for his leg. First, Creed kicks out one of his legs and with his other leg he squats down. When he twists his ankle, he spins around really fast and after enough time, when he unleashes his ankle, his leg kicks out and he flies up into the air. Creeds super jump goes around 6 feet high on an average charge, and it maxes out at around 15 feet high. | Creed also has a "repercussion kick" but it doesn't work as well as the repercussion punch and he would rather use the legs for his super jump, which works much like his repercussion punch but just for his leg. First, Creed kicks out one of his legs and with his other leg he squats down. When he twists his ankle, he spins around really fast and after enough time, when he unleashes his ankle, his leg kicks out and he flies up into the air. Creeds super jump goes around 6 feet high on an average charge, and it maxes out at around 15 feet high. | ||
If Creed does a repercussion punch without any protection, his knuckles and arm would suffer severe damage. To prevent this, Creed wears large gloves that have very protective padding inside of them. The gloves stop any damage that would be caused almost no matter how high he charges his repercussion punch. He has the same for his repercussion kick and for when he lands after a super jump. | If Creed does a repercussion punch without any protection, his knuckles and arm would suffer severe damage. To prevent this, Creed wears large gloves that have very protective padding inside of them. The gloves stop any damage that would be caused almost no matter how high he charges his repercussion punch. He has the same for his repercussion kick and for when he lands after a super jump. | ||
Revision as of 08:10, 23 September 2026
Creed Chars is a superhero in the UHA who can twist his joints infinitely and is known for his extremely dangerous "repercussion punch".
Creed's famous repercussion punch works like this. When Creed twists his wrist, the ulna and radius bones in his forearm wrap around each other, storing pent up energy in the bones with each time they twist. When Creed 'unleashes' his wrist, the wrist twists back to normal at super fast speeds and the stored energy rapidly escapes and causes his arm to fly outwards at incredibly fast speeds, which is extremely dangerous for anyone it hits. The more time he has to twist his wrist, the more powerful the punch becomes. Each time the bones wrap around each other it makes a quiet click sound that slowly gets louder the longer he twists. This is the only way that you can tell how powerful the punch will be. The furthest that Creed ever charged up the repercussion punch was when he fought Chi and Psi during the 24 Ancients war in 2320 which split the moon of Greece II in half when he sent Psi flying into it. Creed was also the one who killed Alpha.
Creed also has a "repercussion kick" but it doesn't work as well as the repercussion punch and he would rather use the legs for his super jump, which works much like his repercussion punch but just for his leg. First, Creed kicks out one of his legs and with his other leg he squats down. When he twists his ankle, he spins around really fast and after enough time, when he unleashes his ankle, his leg kicks out and he flies up into the air. Creeds super jump goes around 6 feet high on an average charge, and it maxes out at around 15 feet high.
If Creed does a repercussion punch without any protection, his knuckles and arm would suffer severe damage. To prevent this, Creed wears large gloves that have very protective padding inside of them. The gloves stop any damage that would be caused almost no matter how high he charges his repercussion punch. He has the same for his repercussion kick and for when he lands after a super jump.